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I really like the 3d design of your game, and the music kinda reminds of the anime Monster (I like it)

Only real problem I encountered is most of the time when scaling the red platform upwards, the characters falls down; making the game slightly un-playable.

Good work, if you have a solution for this problem, please suggest it as I'd love a flawless experience of this game!

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yo thanks. also about the player falling thing. i actually found that pretty early on during development and implemented a fix back then, and  in my and many other people's playtests, we never encountered this issue again. i dont know why u alone are facing this issue though.  maybe try scaling the platform upwards slowly one by one?

i think ive fixed the bug by disabling sharedarraybuffer support in itch.io.. if u have the time, do try it out and get back to me if its fixed. it would help alot!

nah man, the issue persists. I have never used Godot so I don't know what might be causing that problem. But in Unity, the collision system can be a bit choppy at times and make stuff clip through; this seems somewhat similar to that 

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ahhh idk man ill check it after the jam but im not able to recreate the issue at all. it works fine for me and for many playtesters as well :Sob:

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i have fixed the issue with scaling. if ur free make sure to play it and check if it works now!

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Hello there! I don't know if its normal but moving the character feels bad (it gets stuck if I dont click next to the character) and sometimes scaling up a block with the player on top makes it fall.  Either way you did a great job in level design, i like you explore this scaling objects while playing with perspective. :) Also visualy is pleasing to watch and all levels are clear. :) Hope you had fun make in it.

yo thanks for the review, also i dont know what u mean by the moving thing. draw an x and z axis from the characters position and the character can move anywhere in those 2 axis. basically only in straight lines. but it can move as many blocks as u want as long as its a straight line.

Hello again! Maybe it just a problem for me. If you watch the image, I am not playing at fullscreen. When I tried to click the blue zone, the guys starts the moving animation but it just stays in the same place. However, when I play at fullscreen,  I think the game detects better the zone I am clicking and the character moves smothly.  - Hope this helps a bit

i dont know why this one is happening honestly it happened before and i did fix it but on a case by case basis this issue happens to some people and doesnt happen to others.

Indeed, I am having the same two problems.

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ahhh my apologies, ill try to fix it.

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thanks for the review! i think alot of people would enjoy it more if there were sound effects or the music had more variation. but im glad you enjoyed it!

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its good, not every time obvious how to solve the puzzle, which is good for puzzle game
may be i could make 

sound for you?

yoo sure maybe we could get in touch later. thanks for the review

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very cool idea and really clean art!

the lack of sound effects and simplicity of the music made the sound a little boring, but the level design made up for it!

thanks! music is not my strong suit but other things like level design and art are so i think thats what is reflected here!