I really like the 3d design of your game, and the music kinda reminds of the anime Monster (I like it)
Only real problem I encountered is most of the time when scaling the red platform upwards, the characters falls down; making the game slightly un-playable.
Good work, if you have a solution for this problem, please suggest it as I'd love a flawless experience of this game!
yo thanks. also about the player falling thing. i actually found that pretty early on during development and implemented a fix back then, and in my and many other people's playtests, we never encountered this issue again. i dont know why u alone are facing this issue though. maybe try scaling the platform upwards slowly one by one?
i think ive fixed the bug by disabling sharedarraybuffer support in itch.io.. if u have the time, do try it out and get back to me if its fixed. it would help alot!
nah man, the issue persists. I have never used Godot so I don't know what might be causing that problem. But in Unity, the collision system can be a bit choppy at times and make stuff clip through; this seems somewhat similar to that
Hello there! I don't know if its normal but moving the character feels bad (it gets stuck if I dont click next to the character) and sometimes scaling up a block with the player on top makes it fall. Either way you did a great job in level design, i like you explore this scaling objects while playing with perspective. :) Also visualy is pleasing to watch and all levels are clear. :) Hope you had fun make in it.
yo thanks for the review, also i dont know what u mean by the moving thing. draw an x and z axis from the characters position and the character can move anywhere in those 2 axis. basically only in straight lines. but it can move as many blocks as u want as long as its a straight line.
Hello again! Maybe it just a problem for me. If you watch the image, I am not playing at fullscreen. When I tried to click the blue zone, the guys starts the moving animation but it just stays in the same place. However, when I play at fullscreen, I think the game detects better the zone I am clicking and the character moves smothly. - Hope this helps a bit
i dont know why this one is happening honestly it happened before and i did fix it but on a case by case basis this issue happens to some people and doesnt happen to others.
thanks for the review! i think alot of people would enjoy it more if there were sound effects or the music had more variation. but im glad you enjoyed it!
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I really like the 3d design of your game, and the music kinda reminds of the anime Monster (I like it)
Only real problem I encountered is most of the time when scaling the red platform upwards, the characters falls down; making the game slightly un-playable.
Good work, if you have a solution for this problem, please suggest it as I'd love a flawless experience of this game!
yo thanks. also about the player falling thing. i actually found that pretty early on during development and implemented a fix back then, and in my and many other people's playtests, we never encountered this issue again. i dont know why u alone are facing this issue though. maybe try scaling the platform upwards slowly one by one?
i think ive fixed the bug by disabling sharedarraybuffer support in itch.io.. if u have the time, do try it out and get back to me if its fixed. it would help alot!
nah man, the issue persists. I have never used Godot so I don't know what might be causing that problem. But in Unity, the collision system can be a bit choppy at times and make stuff clip through; this seems somewhat similar to that
ahhh idk man ill check it after the jam but im not able to recreate the issue at all. it works fine for me and for many playtesters as well :Sob:
i have fixed the issue with scaling. if ur free make sure to play it and check if it works now!
Hello there! I don't know if its normal but moving the character feels bad (it gets stuck if I dont click next to the character) and sometimes scaling up a block with the player on top makes it fall. Either way you did a great job in level design, i like you explore this scaling objects while playing with perspective. :) Also visualy is pleasing to watch and all levels are clear. :) Hope you had fun make in it.
yo thanks for the review, also i dont know what u mean by the moving thing. draw an x and z axis from the characters position and the character can move anywhere in those 2 axis. basically only in straight lines. but it can move as many blocks as u want as long as its a straight line.
Hello again! Maybe it just a problem for me. If you watch the image, I am not playing at fullscreen. When I tried to click the blue zone, the guys starts the moving animation but it just stays in the same place. However, when I play at fullscreen, I think the game detects better the zone I am clicking and the character moves smothly. - Hope this helps a bit
i dont know why this one is happening honestly it happened before and i did fix it but on a case by case basis this issue happens to some people and doesnt happen to others.
Indeed, I am having the same two problems.
ahhh my apologies, ill try to fix it.
thanks for the review! i think alot of people would enjoy it more if there were sound effects or the music had more variation. but im glad you enjoyed it!
its good, not every time obvious how to solve the puzzle, which is good for puzzle game
may be i could make
sound for you?
yoo sure maybe we could get in touch later. thanks for the review
very cool idea and really clean art!
the lack of sound effects and simplicity of the music made the sound a little boring, but the level design made up for it!
thanks! music is not my strong suit but other things like level design and art are so i think thats what is reflected here!